Editor Panel

The Editor panel displays the keyboard as it appears on a mobile device. You can drag and drop keys from the Keys panel into this panel to customize the organization of your keyboard. In addition, individual keys are configurable from the Key Detail panel when the key is selected in the Editor panel.

In the top-right corner of the Editor panel is a row of options that perform the following actions:

Default. Displays and allows you to edit all keys containing normal states.

Shift. Displays and allows you to edit all keys containing shift states.

Long Press. Allows you to edit the key details of a key with a long press label and value.

Preview. Displays the keyboard in both landscape and portrait modes on a mobile device-sized screen. The keys can still be selected and edited from this viewing mode.

Settings. Displays all options for defining a keyboard's behaviors, defaults, and tags. The options listed below are controlled on a keyboard-by-keyboard basis:

Default Keyboard State. Displays the specified state of the keyboard. For example, if Shift is selected, when the keyboard is opened in the app, it defaults to the shifted state.

Keyboard Height (Percentage of Screen). Defines how much of the screen the keyboard occupies when displaying. This value is defined as a percentage of the screen's vertical space for both portrait or landscape viewing modes. By default, keyboards are set to use 35 percent of the screen. A keyboard also occupies 100 percent of the screen's horizontal space and cannot be altered.

Keyboard Short Name. Specifies a shortened version of the keyboard's name. A short name is required when using the {special:keyboard} value on a key. For more information, see Key Details Panel.

Rotate To Keyboard. Changes to a different keyboard when switching between landscape and portrait viewing mode. Enter the full name of a desired keyboard as it appears in the project. If your keyboard is assigned to both Landscape and Portrait viewing modes in Allowed Modes, it still changes to the specified keyboard when rotated. The keyboard you specify here must have the alternate viewing orientation assigned in Allowed Modes or it will not load the new keyboard. A Rotate To Keyboard value must be provided for both your designated portrait and landscape keyboards, or else you cannot alternate between the two.

Auto Return. Returns you to the default state after the user taps a key. For example, if a user taps the Shift key to display the shift state of each key and then they tap the N key, the keyboard would revert to the non-shifted state.

Allowed Modes. Assigns predefined modes to a keyboard for specific emulation and orientation types.

A mode must be selected for emulation type and orientation or the custom keyboard cannot be used in the Wavelink Terminal Emulation Client.

Keyboard Tags. Assigns custom tags to a keyboard. With Wavelink Terminal Emulation, these tags can be used to assign specific keyboards to different host profiles. Each tag should be separated by a comma. Tags are given preference in their order of creation in the Keyboard Editor. If a tag is shared by multiple keyboards, keyboards are also given preference by their order of creation in the Keyboard Editor. A single keyboard can have multiple tags.

Background Color. Sets the color for the background of a keyboard. The space between the keys displays this color.

Default Style. Sets the default style of all keys. If you change the default to a different style, all keys using the old default style will automatically change to the new default. This field is set to the normal style by default. To edit and create styles, see Using the Style Editor.

Edit Template. Launches the Edit Template dialog, where you to alter the layout and size of keys as well as add and remove keys on a template. For more information, see Editing Templates.

 


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