The RFTone object is supported on iOS, Windows Mobile, Windows CE, Palm, and DOS. However, not all methods are supported for all OS types.
The RFTone object lets you utilize the audio capabilities of a remote RF device from your applications. Using an RFTone object you can compose multiple notes into single tone files, save these files to an RF device, then play the tones.
Methods
Adds a specific note to the RFTone object. |
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Clears the notes from the RFTone object. |
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Deletes tone files from the RF device. |
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Returns the duration of a specific note in the RFTone object. |
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Returns the frequency of a specific note in the RFTone object. |
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Returns the a tone file into the current RFTone object. |
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Returns the number of tone files on the Rfdevice and stores the list of names in the RFTone object. |
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Plays a tone file. |
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Removes a specific note from the current RFTone object. |
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Returns the value of the last generated RFTone error. |
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Defines the duration of a specific note in the RFTone object. |
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Defines the frequency of a specific note in the RFTone object. |
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Stores the RFTone object as a tone file on the RF device for future use. |
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Returns the number of notes within the RFTone object. |
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Returns the number of tone files returned by the last successful call to the ListToneFiles method. |
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Returns the file name of a saved tone file. |
Prog IDs
“WAVELINKOLE.RFTONE”
Remarks
Individual notes are stored within an RFTone object, each note defined by a frequency and a duration. Once defined, a specific note will remain within an RFTone object until either the object is released or all notes are cleared from the object using the ClearTones Method. This allows you to use a single tone object within your application which may be modified rather than creating a new tone object for each use.
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