Determines when a result sound is played for speech-to-text.
Possible Values
2 | Two sounds are used: one for successful recognitions, one for unsuccessful recognitions |
1 | A sound is played for each successful recognition |
0 | No result sounds are used |
Example
Script( Speech_To_Text_Result_Sound )
Activate( From_Menu )
If( Ask_Yes_No( "Do you want to hear a beep on a good recognition?", "Beep", FALSE ) )
If( Ask_Yes_No( "Do you want to hear a beep on a bad recognition?", "Beep", FALSE ) )
Speech_Change_Setting( "stt_result_sound", 2 )
Message( "Result sounds enabled.", 5 )
Else
Speech_Change_Setting( "stt_result_sound", 1 )
Message("Result sounds only played for good recognitions.", 5)
End_If
Else
Speech_Change_Setting( "stt_result_sound", 0 )
Message( "Result sounds disabled.", 5 )
End_If
Return
Was this article useful?
The topic was:
Inaccurate
Incomplete
Not what I expected
Other